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INI File  |  2008-02-11  |  12KB  |  373 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.900000
  5. fVideoEchoZoom=0.999838
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.000000
  22. fWaveScale=1.000000
  23. fWaveSmoothing=0.750000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=0.463735
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=//pi
  78. wave_0_init2=t8=3.14159265;
  79. wave_0_init3=t5 = 1;
  80. wave_0_per_frame1=rotx = rotx+bass;
  81. wave_0_per_frame2=roty = roty+mid;
  82. wave_0_per_frame3=rotz = rotz+treb;
  83. wave_0_per_frame4=//rotx = 0;
  84. wave_0_per_frame5=//roty =0;
  85. wave_0_per_frame6=//rotz = 0;
  86. wave_0_per_frame7=
  87. wave_0_per_frame8=//convert rotation values from degrees to radians
  88. wave_0_per_frame9=t1= t8*rotx/180;
  89. wave_0_per_frame10=t2 = t8*roty/180;
  90. wave_0_per_frame11=t3 = t8*rotz/180;
  91. wave_0_per_frame12=
  92. wave_0_per_frame13=t4 = 3*sin(time);
  93. wave_0_per_frame14=t5 = 10+8*cos(time);
  94. wave_0_per_frame15=
  95. wave_0_per_frame16=g = 0.5-0.4*cos(time);
  96. wave_0_per_frame17=r = 0.5-0.4*sin(time);
  97. wave_0_per_point1=//Define 3D Shape
  98. wave_0_per_point2=
  99. wave_0_per_point3=//Spiral
  100. wave_0_per_point4=x1 = 0.5*sin(8*t8*sample);
  101. wave_0_per_point5=y1 = 2*(sample-0.5)-value1;
  102. wave_0_per_point6=z1= 0.5*cos(8*t8*sample);
  103. wave_0_per_point7=
  104. wave_0_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  105. wave_0_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
  106. wave_0_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
  107. wave_0_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
  108. wave_0_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
  109. wave_0_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
  110. wave_0_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
  111. wave_0_per_point15=//move resulting shape in 3d space
  112. wave_0_per_point16=x4 = x3+t4;
  113. wave_0_per_point17=y4 = y3;
  114. wave_0_per_point18=z4 = z3+t5;
  115. wave_0_per_point19=//draw 3d shape in 2d
  116. wave_0_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
  117. wave_0_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
  118. wave_0_per_point22=
  119. wave_0_per_point23=b= r+value1;
  120. wavecode_1_enabled=0
  121. wavecode_1_samples=512
  122. wavecode_1_sep=0
  123. wavecode_1_bSpectrum=0
  124. wavecode_1_bUseDots=0
  125. wavecode_1_bDrawThick=1
  126. wavecode_1_bAdditive=0
  127. wavecode_1_scaling=0.463735
  128. wavecode_1_smoothing=0.000000
  129. wavecode_1_r=1.000000
  130. wavecode_1_g=1.000000
  131. wavecode_1_b=1.000000
  132. wavecode_1_a=1.000000
  133. wave_1_init1=//pi
  134. wave_1_init2=t8=3.14159265;
  135. wave_1_init3=t5 = 1;
  136. wave_1_per_frame1=rotx = rotx+bass;
  137. wave_1_per_frame2=roty = roty+mid;
  138. wave_1_per_frame3=rotz = rotz+treb;
  139. wave_1_per_frame4=//rotx = 0;
  140. wave_1_per_frame5=//roty =0;
  141. wave_1_per_frame6=//rotz = 0;
  142. wave_1_per_frame7=
  143. wave_1_per_frame8=//convert rotation values from degrees to radians
  144. wave_1_per_frame9=t1= t8*rotx/180;
  145. wave_1_per_frame10=t2 = t8*roty/180;
  146. wave_1_per_frame11=t3 = t8*rotz/180;
  147. wave_1_per_frame12=
  148. wave_1_per_frame13=t4 = 3*sin(time+0.66*t8);
  149. wave_1_per_frame14=t5 = 10+8*cos(time+0.66*t8);
  150. wave_1_per_frame15=
  151. wave_1_per_frame16=b = 0.5-0.4*cos(time+0.66*t8);
  152. wave_1_per_frame17=g = 0.5-0.4*sin(time+0.66*t8);
  153. wave_1_per_point1=//Define 3D Shape
  154. wave_1_per_point2=
  155. wave_1_per_point3=//Sphere
  156. wave_1_per_point4=x1 = (1+value1)*sin(t8*sample)*sin(16*t8*sample);
  157. wave_1_per_point5=y1 = (1+value1)*cos(t8*sample);
  158. wave_1_per_point6=z1= (1+value1)*sin(t8*sample)*cos(16*t8*sample);
  159. wave_1_per_point7=
  160. wave_1_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  161. wave_1_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
  162. wave_1_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
  163. wave_1_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
  164. wave_1_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
  165. wave_1_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
  166. wave_1_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
  167. wave_1_per_point15=//move resulting shape in 3d space
  168. wave_1_per_point16=x4 = x3+t4;
  169. wave_1_per_point17=y4 = y3;
  170. wave_1_per_point18=z4 = z3+t5;
  171. wave_1_per_point19=//draw 3d shape in 2d
  172. wave_1_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
  173. wave_1_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
  174. wave_1_per_point22=
  175. wave_1_per_point23=r = g+value1;
  176. wavecode_2_enabled=1
  177. wavecode_2_samples=48
  178. wavecode_2_sep=0
  179. wavecode_2_bSpectrum=0
  180. wavecode_2_bUseDots=0
  181. wavecode_2_bDrawThick=1
  182. wavecode_2_bAdditive=0
  183. wavecode_2_scaling=0.463735
  184. wavecode_2_smoothing=0.000000
  185. wavecode_2_r=1.000000
  186. wavecode_2_g=1.000000
  187. wavecode_2_b=1.000000
  188. wavecode_2_a=1.000000
  189. wave_2_init1=//pi
  190. wave_2_init2=t8=3.14159265;
  191. wave_2_init3=t5 = 1;
  192. wave_2_per_frame1=rotx = rotx+bass;
  193. wave_2_per_frame2=roty = roty+mid;
  194. wave_2_per_frame3=rotz = rotz+treb;
  195. wave_2_per_frame4=//rotx = 0;
  196. wave_2_per_frame5=//roty =0;
  197. wave_2_per_frame6=//rotz = 0;
  198. wave_2_per_frame7=
  199. wave_2_per_frame8=//convert rotation values from degrees to radians
  200. wave_2_per_frame9=t1= t8*rotx/180;
  201. wave_2_per_frame10=t2 = t8*roty/180;
  202. wave_2_per_frame11=t3 = t8*rotz/180;
  203. wave_2_per_frame12=
  204. wave_2_per_frame13=t4 = 3*sin(time+1.33*t8);
  205. wave_2_per_frame14=t5 = 10+8*cos(time+1.33*t8);
  206. wave_2_per_frame15=
  207. wave_2_per_frame16=r = 0.5-0.4*cos(time+1.33*t8);
  208. wave_2_per_frame17=b = 0.5-0.4*sin(time+1.33*t8);
  209. wave_2_per_point1=//Define 3D Shape
  210. wave_2_per_point2=
  211. wave_2_per_point3=//Zylot's dumb 3d wave
  212. wave_2_per_point4=fvar = sample*512;
  213. wave_2_per_point5=svar = fvar/16;
  214. wave_2_per_point6=tvar = 0&svar;
  215. wave_2_per_point7=newsample = tvar/3.2;
  216. wave_2_per_point8=x1 = sin(newsample*3.1415926*2);
  217. wave_2_per_point9=y1 = cos(newsample*3.1415926*2);
  218. wave_2_per_point10=z1 = 0;
  219. wave_2_per_point11=
  220. wave_2_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  221. wave_2_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
  222. wave_2_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
  223. wave_2_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
  224. wave_2_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
  225. wave_2_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
  226. wave_2_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
  227. wave_2_per_point19=//move resulting shape in 3d space
  228. wave_2_per_point20=x4 = x3;
  229. wave_2_per_point21=y4 = y3;
  230. wave_2_per_point22=z4 = z3+5;
  231. wave_2_per_point23=//draw 3d shape in 2d
  232. wave_2_per_point24=x=0.5+0.5*(x4/(1+z4*0.5));
  233. wave_2_per_point25=y=0.5+0.5*(y4/(1+z4*0.5));
  234. wave_2_per_point26=
  235. wave_2_per_point27=r = -.5 + sin(sample*5+((time*5)+9));
  236. wave_2_per_point28=r = if(below(r,0),0,r);
  237. wave_2_per_point29=g = -.5 + sin(sample*5+time*5);
  238. wave_2_per_point30=g = if(below(g,0),0,g);
  239. wave_2_per_point31=b = -.5 + sin(sample*5+((time*5)+18));
  240. wave_2_per_point32=b = if(below(b,0),0,b);
  241. wave_2_per_point33=r = if(above(bass,1.5),1,r);
  242. wave_2_per_point34=g = if(above(bass,1.5),1,g);
  243. wave_2_per_point35=b = if(above(bass,1.5),1,b);
  244. shapecode_0_enabled=1
  245. shapecode_0_sides=100
  246. shapecode_0_additive=0
  247. shapecode_0_thickOutline=0
  248. shapecode_0_textured=1
  249. shapecode_0_x=0.500000
  250. shapecode_0_y=0.500000
  251. shapecode_0_rad=6.530878
  252. shapecode_0_ang=0.000000
  253. shapecode_0_tex_ang=0.000000
  254. shapecode_0_tex_zoom=1.000000
  255. shapecode_0_r=0.000000
  256. shapecode_0_g=0.000000
  257. shapecode_0_b=0.000000
  258. shapecode_0_a=0.500000
  259. shapecode_0_r2=0.000000
  260. shapecode_0_g2=0.000000
  261. shapecode_0_b2=1.000000
  262. shapecode_0_a2=1.000000
  263. shapecode_0_border_r=0.000000
  264. shapecode_0_border_g=0.000000
  265. shapecode_0_border_b=0.000000
  266. shapecode_0_border_a=1.000000
  267. shape_0_per_frame1=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  268. shape_0_per_frame2=oldq8 = q8;
  269. shape_0_per_frame3=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  270. shape_0_per_frame4=rad = rad + sin(q8);
  271. shape_0_per_frame5=r2 = bass;
  272. shape_0_per_frame6=g2 = treb;
  273. shape_0_per_frame7=b2 = mid;
  274. shapecode_1_enabled=1
  275. shapecode_1_sides=100
  276. shapecode_1_additive=1
  277. shapecode_1_thickOutline=0
  278. shapecode_1_textured=1
  279. shapecode_1_x=0.500000
  280. shapecode_1_y=0.500000
  281. shapecode_1_rad=0.022480
  282. shapecode_1_ang=0.000000
  283. shapecode_1_tex_ang=0.000000
  284. shapecode_1_tex_zoom=1.000000
  285. shapecode_1_r=1.000000
  286. shapecode_1_g=1.000000
  287. shapecode_1_b=1.000000
  288. shapecode_1_a=0.800000
  289. shapecode_1_r2=1.000000
  290. shapecode_1_g2=1.000000
  291. shapecode_1_b2=1.000000
  292. shapecode_1_a2=0.300000
  293. shapecode_1_border_r=1.000000
  294. shapecode_1_border_g=1.000000
  295. shapecode_1_border_b=1.000000
  296. shapecode_1_border_a=0.000000
  297. shape_1_per_frame1=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  298. shape_1_per_frame2=oldq8 = q8;
  299. shape_1_per_frame3=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  300. shape_1_per_frame4=rad = .55;
  301. shape_1_per_frame5=r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
  302. shape_1_per_frame6=g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
  303. shape_1_per_frame7=b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
  304. shape_1_per_frame8=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
  305. shape_1_per_frame9=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
  306. shape_1_per_frame10=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
  307. shape_1_per_frame11=ang = ang-cos(time*.02);
  308. shape_1_per_frame12=x = .5 + .1*sin(q8*.11);
  309. shape_1_per_frame13=y = .5 + .1*sin(q8*.51);
  310. shapecode_2_enabled=1
  311. shapecode_2_sides=100
  312. shapecode_2_additive=1
  313. shapecode_2_thickOutline=0
  314. shapecode_2_textured=1
  315. shapecode_2_x=0.650000
  316. shapecode_2_y=0.620000
  317. shapecode_2_rad=0.108925
  318. shapecode_2_ang=0.000000
  319. shapecode_2_tex_ang=0.000000
  320. shapecode_2_tex_zoom=1.000000
  321. shapecode_2_r=1.000000
  322. shapecode_2_g=1.000000
  323. shapecode_2_b=1.000000
  324. shapecode_2_a=0.540000
  325. shapecode_2_r2=1.000000
  326. shapecode_2_g2=1.000000
  327. shapecode_2_b2=1.000000
  328. shapecode_2_a2=0.400000
  329. shapecode_2_border_r=1.000000
  330. shapecode_2_border_g=1.000000
  331. shapecode_2_border_b=1.000000
  332. shapecode_2_border_a=0.000000
  333. shape_2_per_frame1=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  334. shape_2_per_frame2=oldq8 = q8;
  335. shape_2_per_frame3=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  336. shape_2_per_frame4=rad = .750 + .1*sin(q8*.02);
  337. shape_2_per_frame5=r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
  338. shape_2_per_frame6=g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
  339. shape_2_per_frame7=b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
  340. shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
  341. shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
  342. shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
  343. shape_2_per_frame11=ang = ang+4*sin(q8*.2);
  344. shapecode_3_enabled=0
  345. shapecode_3_sides=100
  346. shapecode_3_additive=0
  347. shapecode_3_thickOutline=0
  348. shapecode_3_textured=1
  349. shapecode_3_x=0.500000
  350. shapecode_3_y=0.500000
  351. shapecode_3_rad=0.100000
  352. shapecode_3_ang=0.000000
  353. shapecode_3_tex_ang=0.000000
  354. shapecode_3_tex_zoom=1.000000
  355. shapecode_3_r=1.000000
  356. shapecode_3_g=0.000000
  357. shapecode_3_b=0.000000
  358. shapecode_3_a=1.000000
  359. shapecode_3_r2=0.000000
  360. shapecode_3_g2=1.000000
  361. shapecode_3_b2=0.000000
  362. shapecode_3_a2=0.000000
  363. shapecode_3_border_r=1.000000
  364. shapecode_3_border_g=1.000000
  365. shapecode_3_border_b=1.000000
  366. shapecode_3_border_a=0.000000
  367. per_frame_1=warp=0;
  368. per_frame_2=wave_a=0;
  369. per_frame_3=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  370. per_frame_4=oldq8 = q8;
  371. per_frame_5=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  372. per_frame_6=zoom = 1+.005*q7;
  373.